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Post by Alydar on Apr 24, 2012 3:24:41 GMT
Yeah, obviously I missed those parts somehow when reading... whoops! Anyway, here's my simultaneous turn strategy (that we will most likely be using for this game, as I'm the dealer)! Each player will have 48 hours to decide on a card and a claim from the cards in their hands. They will be revealed to the players, and the bluffing phase will begin. Each player will then have 72 hours to determine whether each person is lying or not. This will be done through PM, and I'll be keeping a record somewhere to hopefully keep everything organized. At the end of the 72 hour period, the names of the players who decided true/false for each claim will be revealed, and the truth/lie of the claim will also be revealed. Any inactivity will be revealed as well. The randomized sending of cards for inactivity will be taken care of in this step as well. During the next 48 hours, the Claim Phase, the players decide which cards to send to other players. These must be decided before the end of the first 24 hours, or they will be decided randomly instead. In the remaining 24 hours, the claims must be finalized and sent in, taking into account the new numbers that each player received. It then proceeds to the Bluffing Phase for another 72 hours after which point the next Claim Phase (with the 24 hours of Exchange and 24 hours of Claim) begins. It continues on that cycle for a total of 4 rounds, or 20 days (though if you want to, I guess it could increase to 5 rounds over 25 days). So it goes: 48 hours Claim Phase -> 72 hours Bluffing Phase -> 24 hours Exchange + 24 hours Claim -> 72 hours Bluffing Phase -> 24 hours Exchange + 24 hours Claim -> 72 hours Bluffing Phase -> 24 hours Exchange + 24 hours Claim -> 72 hours Bluffing Phase = 20 days. Is this acceptable with all of you (particularly those playing)? If so, I'll be adding it to the rules. If not, well... I'll probably still be adding it, unless you give a really good reason.
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Post by ShadowFire on Apr 24, 2012 5:13:08 GMT
Kukukuku. Kokoryu, sneaky, I see. I will of course be playing.
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Post by Iain7 on Apr 24, 2012 5:44:41 GMT
Is is possible to have a practise round or..?
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Kokuryu
Gambler #12
165 Poker Chips
Posts: 184
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Post by Kokuryu on Apr 24, 2012 7:44:08 GMT
Yeah, obviously I missed those parts somehow when reading... whoops! Anyway, here's my simultaneous turn strategy (that we will most likely be using for this game, as I'm the dealer)! Each player will have 48 hours to decide on a card and a claim from the cards in their hands. They will be revealed to the players, and the bluffing phase will begin. Each player will then have 72 hours to determine whether each person is lying or not. This will be done through PM, and I'll be keeping a record somewhere to hopefully keep everything organized. At the end of the 72 hour period, the names of the players who decided true/false for each claim will be revealed, and the truth/lie of the claim will also be revealed. Any inactivity will be revealed as well. The randomized sending of cards for inactivity will be taken care of in this step as well. During the next 48 hours, the Claim Phase, the players decide which cards to send to other players. These must be decided before the end of the first 24 hours, or they will be decided randomly instead. In the remaining 24 hours, the claims must be finalized and sent in, taking into account the new numbers that each player received. It then proceeds to the Bluffing Phase for another 72 hours after which point the next Claim Phase (with the 24 hours of Exchange and 24 hours of Claim) begins. It continues on that cycle for a total of 4 rounds, or 20 days (though if you want to, I guess it could increase to 5 rounds over 25 days). So it goes: 48 hours Claim Phase -> 72 hours Bluffing Phase -> 24 hours Exchange + 24 hours Claim -> 72 hours Bluffing Phase -> 24 hours Exchange + 24 hours Claim -> 72 hours Bluffing Phase -> 24 hours Exchange + 24 hours Claim -> 72 hours Bluffing Phase = 20 days. Is this acceptable with all of you (particularly those playing)? If so, I'll be adding it to the rules. If not, well... I'll probably still be adding it, unless you give a really good reason. Well, I guess this works, and would make things fair... okay, just one thing, this makes one of my rules redundant, so I'll have to remove that one... Which calls for the need of a new way of deciding who wins if two players are drawing for most cards at the end. Actually, I think I'm starting to like this concept, it'll certainly be different from the version shadow and I are used to playing, but I'm not sure that's a bad thing, as if it was exactly the same shadow and I would have an unfair advantage.... Hum, this version also answers the problem of length that this game was going to deal with.... I guess simultaneous turns aren't that bad after all...>.> And rehearsal round could be a good idea, just to make sure everybody has this down-pat... (Heck, I wrote the rules for this game and it's a little hard to grasp in this form.... ) Sooooo.... I'll edit things into the first post now.
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Post by Alydar on Apr 24, 2012 10:37:32 GMT
I guess I can do a rehearsal round... I just need a little time to figure out what the rehearsal round will be like (assuming I make it different from the real game). Once I've got it figured out, I'll put it up, and we can figure out a start date.
Also, for the full game, would you guys rather have 4 or 5 rounds?
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Post by Iain7 on Apr 24, 2012 11:09:44 GMT
So suits are like a parallel criteria for numbers? Ie a 3 of hearts is both higher and lower than a 5 of diamonds, as 3 is lower than 5, but hearts is higher than diamonds? For the practise round, why not just play one round of the game? This is frequently done in the liar game manga to give people an idea of how it works without giving away strategies etc. It also gives a good idea of the mechanics! All of the rounds could be drastically shorted to fit in a couple of days max. EDIT: Hmmmm, I would say 5 rounds, but a shorter game would push players to come up with more interesting strategies... I'll leave it up to you and kokuryu
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Kokuryu
Gambler #12
165 Poker Chips
Posts: 184
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Post by Kokuryu on Apr 24, 2012 12:07:49 GMT
So suits are like a parallel criteria for numbers? Ie a 3 of hearts is both higher and lower than a 5 of diamonds, as 3 is lower than 5, but hearts is higher than diamonds? For the practise round, why not just play one round of the game? This is frequently done in the liar game manga to give people an idea of how it works without giving away strategies etc. It also gives a good idea of the mechanics! All of the rounds could be drastically shorted to fit in a couple of days max. EDIT: Hmmmm, I would say 5 rounds, but a shorter game would push players to come up with more interesting strategies... I'll leave it up to you and kokuryu Uh... no, The above and below only applies to the aces and jokers, the 'hearts are above diamonds etc.' only applies when they are the same numbers. (I.E. Four of diamonds is above four of clubs.) Apart from that the suits don't really matter.
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Post by Alydar on Apr 24, 2012 13:57:14 GMT
Well then... Let's just say that the game will last 5 rounds. And... the rehearsal round will have X+1 cards per player, where X is the number of players. It will have a 24 hour Claim Phase, followed by a 48 hour Bluffing Phase, after which all cards used will be revealed. As Kokuryu said, ties in number are resolved by suit. So that only matters for the claim that it is the Xth highest or lowest card in your hand. If you make a claim that it is the highest/lowest of the suit or the only card in your hand of the suit, of course the suit does not matter. But for simplicity's sake and to help you guys out, I will be ordering your cards from least to greatest when I reveal them to you and give you updates. I'd use your inventories to keep track of your cards, but... with a dealer in the game, I won't be doing that! So, I'll either be using PMs, or there's something else that I could try out that I've been experimenting with. Also of note: say you have a joker and an ace (or two aces for that matter). The joker is automatically the highest and lowest card. However, the ace can now be the highest (if joker is lowest), the lowest (if joker is highest), the second lowest (if joker is lowest), or the second highest (if joker is highest). You must specify the arrangement of your variable cards (such as the jokers and aces) when you reveal your claim to me, so there is no confusion as to whether your claim should be considered true or false. Otherwise, I will count it as true so long as it is at all possible, using the cards in your hand. For example, say you had a joker and an ace of hearts, the two highest and lowest cards in the game. You put out your ace of hearts with the claim that it is the highest card, but you do not specify that you are counting the joker as high. Thus, I will count the claim as TRUE because there is a situation in which it is true. However, if you were to say that your joker was high and then said that the ace was your highest, then that claim would be FALSE as you intended. But there is one thing that you cannot do when putting out an ace or a joker as your claim. You may not put it out as your highest card while making it low. Likewise, you may not put it out as your lowest card while making it high. If you claim that it is your highest (or 2nd highest/3rd highest/4th highest/etc.), then it is counted as HIGH. If you claim that it is your lowest (or 2nd lowest/3rd lowest/4th lowest/etc.), then it is counted as LOW. I'm sure you understand why I feel a need to make this clear.
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Post by Iain7 on Apr 24, 2012 14:37:12 GMT
would it not be much easier to simply tell you whether you intend your claim to be true or false when you send your card in?
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Post by Alydar on Apr 24, 2012 14:44:26 GMT
Yeah, that's the same result. So either way works. Oh, also (I keep forgetting to say this), the winner will be gaining 5 poker chips. If there's a two-way tie, each winner gains 2 poker chips. If there's a three-way tie, each winner gains 1 poker chip. If it ties any more than that... no poker chips are given out. So... try to be the sole winner!
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Monday
Moron
-∞ Poker Chips
Posts: 24
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Post by Monday on Apr 24, 2012 14:51:11 GMT
I'll play~
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Post by Alydar on Apr 24, 2012 15:16:27 GMT
Okay, I've edited the first post some. Anyway... I say we start the rehearsal round at approximately 11 pm GMT on Thursday? That gives players a little over 2 days to sign up, if they want to make it for the rehearsal round? I'm also assuming that all players who signed up will also be participating in the rehearsal round, so tell me if that's wrong. The Claim Phase will last from 11 pm GMT on Thursday, April 26th to the same time Friday. Then, the Bluffing Phase will last from the end of the Claim Phase to 11 pm GMT on Sunday (though I will be late putting out results, as I'll be at a concert ). There will be a 24 hour break, and then the real game will start at 11 pm GMT on Monday, April 30th. Of course, this is subject to delays, but it's a rough estimate to help you guys gauge your time. Signups for each respective game (rehearsal/full) will close at the time that it starts. I'm going to be using the rehearsal round to test a possible way to avoid using the chaos of PMs for this game. Hopefully it will work, and I'll continue using that format for the main game.
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Post by Iain7 on Apr 24, 2012 18:42:26 GMT
I'll sign up to both the rehearsal and the real game please and have fun at your concert! Who you seeing?
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Post by Alydar on Apr 24, 2012 21:16:57 GMT
I'll sign up to both the rehearsal and the real game please and have fun at your concert! Who you seeing? I believe you were already signed up. Oh, and Duncan Sheik. Have you heard of him?
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Post by Iain7 on Apr 24, 2012 22:30:01 GMT
Yeah, he did barely breathing, right?
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