Post by Komatsu Tatsuya on Jun 11, 2012 23:11:23 GMT
This game took an interesting twist at the end of it, and now that we have the rules padded down for this game I think it is finally time to play The Silver Plaything officially.
DEALER: Liar Game
START DATE AND TIME: 3/18/2013
Start:
At the beginning of the game you get 8 gold tokens, which, as of this moment, don't represent anything.
Although, should you run out of gold tokens, you lose the game.
The 'silver plaything' is put in the centre of the 'grid'
(I.E.
-- -- -- -- --
-- -- -- -- --
-- -- O -- --
-- -- -- -- --
-- -- -- -- --
)
Play:
Since there are 8 tokens that are given to you specifically for this game there shall be 8 rounds. This game, like most games, takes turns in 'rounds' (each lasting 48 hours), in which all the players are supposed to send in an action, there are four different actions you can send in in this game, those being up, down, left and right. (If you don't send an action in, you immediately lose 1 gold token plus the maximum number of tokens that a player lost (we don't want inactivity to be potentially profitable... ))
Now, once the actions have been sent in, I check the number of ups compared to downs, then, say if there's 1 more up than down, I would move the 'silver plaything' up 1 square. Now say if there was 3 more ups than downs, it can only move 2 spaces upwards, right? Of course right. That extra space that cannot happen would knock 1 gold token off every person who picked up, and add 1 gold token to everyone who picked down. Now let's look at an example where there are 5 more ups than downs, in this case scenario, there would be 3 extra moves it can't do, which would knock 3 gold tokens off everyone who picked up, and give 3 to everyone who picked down, If there where 5 more downs than downs, up and down's roles would just be reversed.
Now we get to left and right, which, in essence, is just like up and down, except that it can be happening at exactly the same time, Example: There is 3 more ups than downs, there is 4 more lefts than rights, the 'silver plaything' 'bumps' against left wall twice, everyone who picked left loses 2 gold tokens, everyone who picked right gains 2 gold tokens, it 'bumps' against the top wall once, everyone who picked up loses a gold token, and everyone who picked down gains 1.
Now, once that has resolved, the 'silver plaything' remains where it was pushed to at the end of the round.
If Two straight rounds go without the 'silver plaything' 'bumping' against a wall, each player loses 2 gold tokens.
Important Note:If it 'bumps' against a wall, then more tokens are lost than are gained.
When 2 or less people are left, the game ends. Those people are the winners and each wins 5 Poker Chips! If there are 0 people left at that time, no one wins! (It's up to you to make sure there's a winner, if you want Poker Chips!)
If the game has not ended by the end of the 8th round, the two players with the most coins are the winners. If there is a tie that cannot determine the winner(s), the tied players lose.
Scores are shown after each round. Not only are the number of people who voted for each direction revealed, but the names of the people who voted each direction are also revealed at the end of each round. Thus, the number of tokens that each player has can be easily calculated! (For convenience, the dealer may display this, but it's not needed.)
After every round the board space for this game will diminish one row or column. The row or column that will be eliminated from the board is by which row or column is the furthest away from the silver plaything. If resulting in a tie for the distance away from the silver plaything then the dealer will decide which row or column to eliminate from the game. The furthest that the board space can diminish is a 2x2 grid.
Players:
10k
Cyrus
Freih
Sylvie
Yune
There should be at least 5 players in order to start this game, preferably more.
DEALER: Liar Game
START DATE AND TIME: 3/18/2013
Start:
At the beginning of the game you get 8 gold tokens, which, as of this moment, don't represent anything.
Although, should you run out of gold tokens, you lose the game.
The 'silver plaything' is put in the centre of the 'grid'
(I.E.
-- -- -- -- --
-- -- -- -- --
-- -- O -- --
-- -- -- -- --
-- -- -- -- --
)
Play:
Since there are 8 tokens that are given to you specifically for this game there shall be 8 rounds. This game, like most games, takes turns in 'rounds' (each lasting 48 hours), in which all the players are supposed to send in an action, there are four different actions you can send in in this game, those being up, down, left and right. (If you don't send an action in, you immediately lose 1 gold token plus the maximum number of tokens that a player lost (we don't want inactivity to be potentially profitable... ))
Now, once the actions have been sent in, I check the number of ups compared to downs, then, say if there's 1 more up than down, I would move the 'silver plaything' up 1 square. Now say if there was 3 more ups than downs, it can only move 2 spaces upwards, right? Of course right. That extra space that cannot happen would knock 1 gold token off every person who picked up, and add 1 gold token to everyone who picked down. Now let's look at an example where there are 5 more ups than downs, in this case scenario, there would be 3 extra moves it can't do, which would knock 3 gold tokens off everyone who picked up, and give 3 to everyone who picked down, If there where 5 more downs than downs, up and down's roles would just be reversed.
Now we get to left and right, which, in essence, is just like up and down, except that it can be happening at exactly the same time, Example: There is 3 more ups than downs, there is 4 more lefts than rights, the 'silver plaything' 'bumps' against left wall twice, everyone who picked left loses 2 gold tokens, everyone who picked right gains 2 gold tokens, it 'bumps' against the top wall once, everyone who picked up loses a gold token, and everyone who picked down gains 1.
Now, once that has resolved, the 'silver plaything' remains where it was pushed to at the end of the round.
If Two straight rounds go without the 'silver plaything' 'bumping' against a wall, each player loses 2 gold tokens.
Important Note:If it 'bumps' against a wall, then more tokens are lost than are gained.
When 2 or less people are left, the game ends. Those people are the winners and each wins 5 Poker Chips! If there are 0 people left at that time, no one wins! (It's up to you to make sure there's a winner, if you want Poker Chips!)
If the game has not ended by the end of the 8th round, the two players with the most coins are the winners. If there is a tie that cannot determine the winner(s), the tied players lose.
Scores are shown after each round. Not only are the number of people who voted for each direction revealed, but the names of the people who voted each direction are also revealed at the end of each round. Thus, the number of tokens that each player has can be easily calculated! (For convenience, the dealer may display this, but it's not needed.)
After every round the board space for this game will diminish one row or column. The row or column that will be eliminated from the board is by which row or column is the furthest away from the silver plaything. If resulting in a tie for the distance away from the silver plaything then the dealer will decide which row or column to eliminate from the game. The furthest that the board space can diminish is a 2x2 grid.
Players:
10k
Cyrus
Freih
Sylvie
Yune
There should be at least 5 players in order to start this game, preferably more.