Post by Liar Game on Aug 17, 2012 18:28:37 GMT
Infiltration Game
The bored players linger around the Casino, looking for opponents to face in their battles, people who can fill up the empty slots. The Casino feels empty: tumbleweed blows across the ground, and the light breeze sweeps up the thin layers of dust and rustles the cobwebs. The players look at each other is dismayed amazement and wonder how in the world the tournament has fallen so low. And how will they get players to participate in games? "Are there even any smaller games? We're already done wi-" *CRASH*
Alydar falls through the ceiling, landing on the floor and rubbing his head. He looks up and exclaims, "Blasted squirrels! I'll get you next-" Pausing, he looks around at the players, standing up unhurriedly and brushing the dust from his clothes as an acorn falls from above and hits him on the head. "Ah, um. Oh! You wanted, what was it, another game, hmm? Well, ahahaha, there was indeed one that we had prepared. Hm. You see, a while back, we had, um, let's see... special guests? Yes. Special guests who were to face off against one another in front of everyone. Sadly, they bailed.
"And so, we have a game that could work. Yes, it very well might... with some adjustments to payout, hmm? You're slightly more, ahahahaha, um, lacking, shall we say? in money than those other contenders. Hmm... dial it down, dial it down..." Alydar begins walking toward the wall, bumps into a dice table, knocking a few dice down: 6, blank, 6... 6. Well, that's strange... He seems rather distracted, much more so than normal. Anyway, he motions for you all to follow and you do.
You're lead into a back room where the layer of dust just makes everything seem more antique. The warm lighting sets a friendly mood, and the players are brought into the middle of the room where a square wooden table rests between the three couches (as opposed to the circular one in the picture). Alydar pulls out a box from under it and sits in the central couch, motioning for players to take spots on the other ones.
"Ahahaha, as you can see, this will be a board game." He shakes the box (it rattles) and then opens it to show you the contents. "As such, this will be a long battle of wits for one player versus another! Ahahaha! Won't this be fun? Simply steal the opponent's money with your thief and profit! Just step right up and challenge someone else, and I'll monitor the game for fairness. Hmm, now let's see what we have here..."
Alydar pulls out some intricately carved sets of pieces used in the game, one a dark brown red mahogany, the other a lighter tan of oak. There appear to be seven different types in this game... In addition, there are two sets of cards, one silver-backed, the other gold-backed, with intricate floral designs across the back. There are also a few glass tokens of different colors and shapes, each with the initials IP engraved on the surface. He pulls out the game board next, opening it and laying what appears to be a small chess board on the table. Finally, he pulls out the rules and begins explaining the game to you...
Objective:
To steal the opponent's jewel by manipulating your pieces, gaining information, and simply outwitting the opponent.
Prize:
25M yen from the opponent. If the players have won before, this lowers to only 10M yen.
Setup:
Each player has 14 pieces to place in a 3 x 6 section of a 6 x 6 board. A player must place all of his pieces inside of his setup section, leaving 4 squares blank. The pieces to be placed are as follows (their use will be explained later):
The Setup period will last 72 hours after which the game will start. If the boards are decided before the 72 hours are up, the game will start then, regardless of how much time is left.
If any pieces are not placed by the 72 hours, they will be randomly determined through random.org (1-18 with 1-6 defining the top row, 7-12 defining the middle row, and 13-18 defining the bottom row, ordered smallest to largest left to right).
Gameplay:
The beginning player will be decided either randomly or by the players. The first player will begin once all pieces have been placed. He begins by posting his move in the game thread (there will be an official one where all moves must be posted to be valid). Movement is through the grid layout, as in A1->B1 or A1->A2. Pieces may only move one square in the horizontal or vertical directions. After moving, the turn will switch to the other player, and it will continue to switch back and forth until the game is over. Each turn lasts a maximum of 24 hours, but if a decision is made before then, the 24 hours start at the time that the move has posted. If I am not on to see that a move has been made, feel free to continue taking turns. I will catch up on what I missed and update the boards accordingly when I return in that instance.
Now for an explanation on gameplay and what the specific pieces do:
On each player's turn, the player may do one of three things: move a single piece by posting which piece he moves where, activate a special ability (like the spy's, mimic's or a card), or retrieve information from an information point. Players may do one and only one of these three things on their turn. The action must be posted in the game thread for it to be valid.
Now for some more important information: Information Points. There are 10 Information Points (IP) scattered around the board (5 on each player's half, determined by random.org), and they will be visible to all players while there is information there (during the setup stage and through the game until they are claimed). If a player's piece is on an IP, that player may use his turn to claim the information there and draw a card. DTs and Jewels are inanimate and may not make use of the information. Thugs are not smart enough to recognize the information as it is and walk right past it. These pieces may not use IPs to draw a card. Each player has a deck of 7 cards in a randomized order. They are as follows:
Now for an explanation of battle: If a piece moves into a square occupied by another piece, they enter battle. Both pieces are revealed, and the strongest piece survives, taking the place of the other piece (the other is removed). If the attacker wins, it successfully moves into the square it was trying to move into. If the defender wins (and it can legitimately move), it moves into the square that the attacker was previously in. Priority of battle is as follows:
Endgame:
When a player attacks the opponent's jewel with his MT, that player is declared the winner of the game. If a player runs out of MTs, that player can still attempt a win by destroying the other player's MTs. If both players have no MTs (and no Mimics) left, the game ends right there. The winner is determined by the player with the most surviving pieces, regardless of strength of the pieces. In the event of a tie for pieces, the player whose MT (including if reborn by a Mimic) survived longest wins. If somehow the MTs were killed at the same time (say, for attacking each other), the owner of the piece most recently killed wins (e.g. was in the lead for pieces before it degraded to a tie).
If a player realizes that he's going to lose and doesn't want to take the time to run through the rest of the game, that player may choose to forfeit. In this case, the game ends there, and the forfeiting player pays the opponent the amount for losing (25M if the players have never won; 10M otherwise). Also, if the dealers determine that there's no way for a player to win (e.g. one player has no MT and no pieces that can kill the opponent's MT), the game may end early at the dealer's discretion.
As for stalemating... if the players simply avoid confrontation and generally appear to be delaying the game, the game will end with no conclusive winner, and both players will lose 5M yen more than the amount riding on the game; for a 25M yen match, this would be 30M; for a 10M yen match, this would be 15M. There will be leniency for, say, late in the game when there are few pieces on the board and it takes time to get anywhere. And there will be sufficient warning before the penalty is imposed. We will not suddenly end the game for stalemating without giving you a chance to end the stalemate.
Rematching:
As players match up against one another, there will obviously be winners and losers. Thus, each player will have a win count which will evolve into a tier system for battling. Only players who have won the same number of times may fight one another. So players who have never won may fight newcomers and other players who have never won. Players who have won only once may fight players who have won only once, regardless of how many losses each has. Likewise, players who have won only twice may fight those who have won only twice and so on... The difference is, players who have won at least once battle for 10M yen instead of 25M yen. Players have no obligation to rematch.
Updates:
After each turn, the board (it will be in its own thread) will be updated with the upturned pieces and positions. Players will also be PMed with their own version of the board (their own pieces as well as the upturned ones) and an update on what cards, if any, they hold in their hand. Alternatively, this may be a separate board in confessionals.
Inactivity:
I don't expect you to be inactive as it's only a one vs. one game. If a player is inactive, it will become a free-for-all until the next player makes a move, at which point normal play resumes. So if you miss the 24 hour deadline, you can still make a move before the other player and not miss your turn. However, if your opponent plays before you, your turn will be considered skipped.
If you know that you will be unavailable during a period of time, please PM the dealer or post publicly, and we can try and make accommodations. In this case you will not be counted as inactive. There will always be a 24 hour period to make a decision, but as soon as a decision is made publicly, the next period begins. I will try my best to make this game go quickly as I know this could potentially be a very long game otherwise.
Speeding up the game:
This is a long game, especially if both players wait for the full 24 hours. Thus, there are ways for you to speed up the game. For example, the two players and dealer can set up a time for msn (or some other type of messaging) and do a more sped up version there. Or, if the two players are on at the same time, they may go back and forth posting turns publicly in the game thread, and the dealer will catch up when he gets on. I trust that you'll reveal your pieces truthfully, so don't go around lying about what pieces attacked what, or I'll have to impose a (monetary) penalty. Seriously, it just makes it harder on everyone... If there are any errors during a period while the dealer is away, he'll catch up when he returns. And of course, there are a few things that only the dealers will know, such as what card(s) you receive from IP(s). All dealers will have access to this information, so if the dealer isn't on for a while, another dealer may inform the player.
Previous Games
Gambler #25 - Nakamura Kaori vs. Gambler #09 - Morte
Nakamura wins 25M yen!
Gambler #04 - 10k vs. Observer Freih
Freih wins, but the Casino has closed.
Players:
Freih
The bored players linger around the Casino, looking for opponents to face in their battles, people who can fill up the empty slots. The Casino feels empty: tumbleweed blows across the ground, and the light breeze sweeps up the thin layers of dust and rustles the cobwebs. The players look at each other is dismayed amazement and wonder how in the world the tournament has fallen so low. And how will they get players to participate in games? "Are there even any smaller games? We're already done wi-" *CRASH*
Alydar falls through the ceiling, landing on the floor and rubbing his head. He looks up and exclaims, "Blasted squirrels! I'll get you next-" Pausing, he looks around at the players, standing up unhurriedly and brushing the dust from his clothes as an acorn falls from above and hits him on the head. "Ah, um. Oh! You wanted, what was it, another game, hmm? Well, ahahaha, there was indeed one that we had prepared. Hm. You see, a while back, we had, um, let's see... special guests? Yes. Special guests who were to face off against one another in front of everyone. Sadly, they bailed.
"And so, we have a game that could work. Yes, it very well might... with some adjustments to payout, hmm? You're slightly more, ahahahaha, um, lacking, shall we say? in money than those other contenders. Hmm... dial it down, dial it down..." Alydar begins walking toward the wall, bumps into a dice table, knocking a few dice down: 6, blank, 6... 6. Well, that's strange... He seems rather distracted, much more so than normal. Anyway, he motions for you all to follow and you do.
You're lead into a back room where the layer of dust just makes everything seem more antique. The warm lighting sets a friendly mood, and the players are brought into the middle of the room where a square wooden table rests between the three couches (as opposed to the circular one in the picture). Alydar pulls out a box from under it and sits in the central couch, motioning for players to take spots on the other ones.
"Ahahaha, as you can see, this will be a board game." He shakes the box (it rattles) and then opens it to show you the contents. "As such, this will be a long battle of wits for one player versus another! Ahahaha! Won't this be fun? Simply steal the opponent's money with your thief and profit! Just step right up and challenge someone else, and I'll monitor the game for fairness. Hmm, now let's see what we have here..."
Alydar pulls out some intricately carved sets of pieces used in the game, one a dark brown red mahogany, the other a lighter tan of oak. There appear to be seven different types in this game... In addition, there are two sets of cards, one silver-backed, the other gold-backed, with intricate floral designs across the back. There are also a few glass tokens of different colors and shapes, each with the initials IP engraved on the surface. He pulls out the game board next, opening it and laying what appears to be a small chess board on the table. Finally, he pulls out the rules and begins explaining the game to you...
Objective:
To steal the opponent's jewel by manipulating your pieces, gaining information, and simply outwitting the opponent.
Prize:
25M yen from the opponent. If the players have won before, this lowers to only 10M yen.
Setup:
Each player has 14 pieces to place in a 3 x 6 section of a 6 x 6 board. A player must place all of his pieces inside of his setup section, leaving 4 squares blank. The pieces to be placed are as follows (their use will be explained later):
- Jewel x1 (J)
- Master Thief x1 (MT)
- Spy x2 (S)
- Defuser x2 (D)
- Mimic x2 (M)
- Thug x3 (T)
- Deadly Trap x3 (DT)
The Setup period will last 72 hours after which the game will start. If the boards are decided before the 72 hours are up, the game will start then, regardless of how much time is left.
If any pieces are not placed by the 72 hours, they will be randomly determined through random.org (1-18 with 1-6 defining the top row, 7-12 defining the middle row, and 13-18 defining the bottom row, ordered smallest to largest left to right).
Gameplay:
The beginning player will be decided either randomly or by the players. The first player will begin once all pieces have been placed. He begins by posting his move in the game thread (there will be an official one where all moves must be posted to be valid). Movement is through the grid layout, as in A1->B1 or A1->A2. Pieces may only move one square in the horizontal or vertical directions. After moving, the turn will switch to the other player, and it will continue to switch back and forth until the game is over. Each turn lasts a maximum of 24 hours, but if a decision is made before then, the 24 hours start at the time that the move has posted. If I am not on to see that a move has been made, feel free to continue taking turns. I will catch up on what I missed and update the boards accordingly when I return in that instance.
Now for an explanation on gameplay and what the specific pieces do:
- Jewel: This must be protected at all costs, as it is the item which the opponent is trying to steal. As it can never move, initial placement of this piece is extremely important. It will be represented by a (J) on the game board. A Protection Card (explained later) may never be used on a Jewel.
- Master Thief: This is the only piece that may claim the jewel. As such, it is very important and must be kept hidden if at all possible. Like most other pieces, it may move a single square in the horizontal or vertical directions. It will be represented by an (MT) on the game board.
- Spy: These pieces may reveal themselves to uncover an opponent's piece up to two steps away (i.e. one space diagonally or two spaces horizontally/vertically). Like most other pieces, they may move a single square in the horizontal or vertical directions. They will be represented by an (S) on the game board.
- Defuser: These pieces are the only pieces that can remove Deadly Traps. Like most other pieces, they may move a single square in the horizontal or vertical directions. They will be represented by a (D) on the game board.
- Mimic: These pieces may transform into an already-defeated piece. In other words, if your MT or last D dies, a mimic may be your only hope of survival. Like most other pieces, they may move a single square in the horizontal or vertical directions. They will be represented by an (M) on the game board.
- Thug: These pieces are the strongest and can easily defeat most other pieces. However, as they are not that smart, they simply walk right past information points (explained later). Like most other pieces, they may move a single square in the horizontal or vertical directions. They will be represented by a (T) on the game board.
- Deadly Trap: These pieces are the bane of most others. They will kill the enemy in whatever gruesome way you decide upon. However, they may not move from their initial positions. They will be represented by a (DT) on the game board.
On each player's turn, the player may do one of three things: move a single piece by posting which piece he moves where, activate a special ability (like the spy's, mimic's or a card), or retrieve information from an information point. Players may do one and only one of these three things on their turn. The action must be posted in the game thread for it to be valid.
Now for some more important information: Information Points. There are 10 Information Points (IP) scattered around the board (5 on each player's half, determined by random.org), and they will be visible to all players while there is information there (during the setup stage and through the game until they are claimed). If a player's piece is on an IP, that player may use his turn to claim the information there and draw a card. DTs and Jewels are inanimate and may not make use of the information. Thugs are not smart enough to recognize the information as it is and walk right past it. These pieces may not use IPs to draw a card. Each player has a deck of 7 cards in a randomized order. They are as follows:
- 3 Protection cards: These cards allow you to stop a piece from being destroyed and destroys the other piece instead. Since it is used as response to a turn, it takes up your next turn. These cards may be used on either player's turn whenever one of the owner's pieces would otherwise be destroyed. This card may be chained. In other words, since it destroys another piece, that player may use up one of his own Protection cards to reverse the effects. These may not be used on Jewels.
- 3 Information cards: These cards allow you to pick one piece on the board and force the owner to reveal what the piece is. That piece stays visible for the rest of the game. These cards may only be used on your own turn.
- 1 Teleport card: This card allows you to switch the positions of two of your pieces. If any of the switched pieces were previously revealed, that piece stays revealed. This card may only be used on your own turn.
Now for an explanation of battle: If a piece moves into a square occupied by another piece, they enter battle. Both pieces are revealed, and the strongest piece survives, taking the place of the other piece (the other is removed). If the attacker wins, it successfully moves into the square it was trying to move into. If the defender wins (and it can legitimately move), it moves into the square that the attacker was previously in. Priority of battle is as follows:
- DTs are only defeated by Defusers. They do not take over the attacker's position when they win battle.
- Thugs are only defeated by DTs.
- MTs are defeated by DTs and Thugs.
- Defusers can defeat Spies and Mimics. Their special rule allows them to defeat DTs as well.
- Spies cannot defeat anyone.
- Mimics cannot defeat anyone unless they have transformed. Once transformed, they take on the characteristics of what they turn into.
- If the same types of pieces attack each other, both are destroyed. Likewise, Spies and Mimics destroy each other, as they have the same strength (defeated by everyone).
- Jewels do not defeat anyone but may only be defeated by MTs. If a piece other than an MT attacks a jewel, both survive and are revealed.
Endgame:
When a player attacks the opponent's jewel with his MT, that player is declared the winner of the game. If a player runs out of MTs, that player can still attempt a win by destroying the other player's MTs. If both players have no MTs (and no Mimics) left, the game ends right there. The winner is determined by the player with the most surviving pieces, regardless of strength of the pieces. In the event of a tie for pieces, the player whose MT (including if reborn by a Mimic) survived longest wins. If somehow the MTs were killed at the same time (say, for attacking each other), the owner of the piece most recently killed wins (e.g. was in the lead for pieces before it degraded to a tie).
If a player realizes that he's going to lose and doesn't want to take the time to run through the rest of the game, that player may choose to forfeit. In this case, the game ends there, and the forfeiting player pays the opponent the amount for losing (25M if the players have never won; 10M otherwise). Also, if the dealers determine that there's no way for a player to win (e.g. one player has no MT and no pieces that can kill the opponent's MT), the game may end early at the dealer's discretion.
As for stalemating... if the players simply avoid confrontation and generally appear to be delaying the game, the game will end with no conclusive winner, and both players will lose 5M yen more than the amount riding on the game; for a 25M yen match, this would be 30M; for a 10M yen match, this would be 15M. There will be leniency for, say, late in the game when there are few pieces on the board and it takes time to get anywhere. And there will be sufficient warning before the penalty is imposed. We will not suddenly end the game for stalemating without giving you a chance to end the stalemate.
Rematching:
As players match up against one another, there will obviously be winners and losers. Thus, each player will have a win count which will evolve into a tier system for battling. Only players who have won the same number of times may fight one another. So players who have never won may fight newcomers and other players who have never won. Players who have won only once may fight players who have won only once, regardless of how many losses each has. Likewise, players who have won only twice may fight those who have won only twice and so on... The difference is, players who have won at least once battle for 10M yen instead of 25M yen. Players have no obligation to rematch.
Updates:
After each turn, the board (it will be in its own thread) will be updated with the upturned pieces and positions. Players will also be PMed with their own version of the board (their own pieces as well as the upturned ones) and an update on what cards, if any, they hold in their hand. Alternatively, this may be a separate board in confessionals.
Inactivity:
I don't expect you to be inactive as it's only a one vs. one game. If a player is inactive, it will become a free-for-all until the next player makes a move, at which point normal play resumes. So if you miss the 24 hour deadline, you can still make a move before the other player and not miss your turn. However, if your opponent plays before you, your turn will be considered skipped.
If you know that you will be unavailable during a period of time, please PM the dealer or post publicly, and we can try and make accommodations. In this case you will not be counted as inactive. There will always be a 24 hour period to make a decision, but as soon as a decision is made publicly, the next period begins. I will try my best to make this game go quickly as I know this could potentially be a very long game otherwise.
Speeding up the game:
This is a long game, especially if both players wait for the full 24 hours. Thus, there are ways for you to speed up the game. For example, the two players and dealer can set up a time for msn (or some other type of messaging) and do a more sped up version there. Or, if the two players are on at the same time, they may go back and forth posting turns publicly in the game thread, and the dealer will catch up when he gets on. I trust that you'll reveal your pieces truthfully, so don't go around lying about what pieces attacked what, or I'll have to impose a (monetary) penalty. Seriously, it just makes it harder on everyone... If there are any errors during a period while the dealer is away, he'll catch up when he returns. And of course, there are a few things that only the dealers will know, such as what card(s) you receive from IP(s). All dealers will have access to this information, so if the dealer isn't on for a while, another dealer may inform the player.
Previous Games
Gambler #25 - Nakamura Kaori vs. Gambler #09 - Morte
Nakamura wins 25M yen!
Gambler #04 - 10k vs. Observer Freih
Freih wins, but the Casino has closed.
Players:
Freih