Post by Alydar on Jan 25, 2013 4:41:01 GMT
"Hey, Alydar? You know that game? What's it called... Well, you know the one... it has cards? Something?"
Alydar stops what he's doing and looks at the player addressing him. "Hmm? Card Auction?" "No, not that one. It's called... Oh, dangit, why can't I remember? It was some minigame or other." "Are you sure that's the name? Ahahaha! Double Bluff? Was it that?" "Oh, that one... no, I don't think so. Didn't you propose it? Shouldn't you remember?" "Why, I can't recall anything like that." "Are you sure you have no memory of- Memory!" "What?" "Memory! The name of the game!" "Hmm... you'll have to refresh mine. And maybe others... Ahahaha! Aha! That game! Hmm... sure, get some players!"
And so, the recollection of Memory begins... recalling rules, recalling positions of cards, and of course... recollecting money.
A Liar's Memory
A video screen descends from the ceiling, an empty player list awaiting names. There are four columns: player, cards left, points, and turns. And currently there are three player slots listed on the screen. Below the list is a board, showing a 3x4 set of cards. Below the screen lies a table, upon which Alydar has dealt out 12 cards in the same 3x4 pattern. However, each card is blank, and there are still many more cards in his deck. Tacked onto the edge of the table is a list which explains the rules, and on top of the table, next to the dealt cards, is an electronic sign-up list. The rules and list read as follows:
Objective:
To be the last person standing, in other words the last person with any cards left on the table.
Prize:
1 Poker Chip per correctly matched set. For matching the last set for any player, an extra 3 Poker Chips are earned. There is none, you fools! We're closed! Muahahaha! *cough* I mean... Ahahahaha!
Signups:
Sign up by posting in this thread. Your name will be added to the player list. Signups cost5 Poker Chips NOTHING!!! You can't beat that!
Setup:
After signups have ended, players must send in numbers to create the board. If there are 3 to 5 players, each player must send in 4 unique, rational numbers (positive, negative, decimal, etc.) by PM to Alydar (username: alydar). If there are at least 6 players, each player must instead send in 6 unique, rational numbers by PM to Alydar. In the event of 10 or more players, there will be two versions of the game running side by side, but each player will still be required to send in 6 unique, rational numbers.
If a player has less than the required amount, the missing numbers will be filled as follows: 0, 0, 1, 1, -1, -1. If 0-2 numbers are sent in, the player knows where none of those numbers are. If 3-4 numbers are sent in, the player knows where 1 of his numbers is (including the ones he sent in and the ones placed for him). If 5-6 numbers are sent in, the player knows where 2 of his numbers are (including the ones he sent in and the ones placed for him, if any).
For any odd number above the required number, the middle number will be taken out, along with the highest and lowest numbers (pairs) until the required number is met. For any even number above the required number, the highest and lowest numbers (pairs) will be taken out until the required number is met.
If that doesn't make sense, don't worry about it, and just send in the required number of unique, rational numbers (4 for 3-5 players, 6 for 6+ players).
Now for what the numbers actually do. They create the game board. For each number that each player sends in (as described above), they get a card with their name written on it. These cards are arranged on the board by the order of the numbers sent in, from smallest to largest.
For example, if player A sent in the numbers -1, 0, 2, 5, player B sent in the numbers -2, 1, 4, 8, and player C sent in the numbers -0.5, 3, 6, 7, the order of cards on the field would be as follows: B (-2), A (-1), C (-0.5), A (0), B (1), A (2), C (3), B (4), A (5), C (6), C (7), B (8). Hopefully this makes sense, but I do understand if it seems confusing. Please ask questions if you are confused about anything. I will be all too happy to help. And if you want another example, there may be a clearer one here (though keep in mind that some rules may have been adjusted since then).
In the event that two numbers are the same (though sent by two different people), the order for those two cards will be randomized.
In addition, if enough players sign up, special cards will be added to the game, and I will explain what they do as they get added. However, that's yet to happen. Maybe you should recruit some people?
Gameplay:
The first and second rounds will each last 48 hours to allow for planning and whatnot. Every other round will last only 24 hours. Make use of your time.
During each round, each player must send in two pieces of information: (1) a vote for who they want to flip over cards (besides themselves) and (2) the two card positions that they wish to flip over in the event that they win. If a player does not send in a vote, that player is not eligible to win the vote for that round. If a player does not send in the cards that s/he would flip over, the player does not win the vote, and it simply goes to the next eligible player with the highest number of votes. (For speed purposes, as this could very well be a long game, it is required that players send in their decision on what cards to flip in the event that they win.) In the event of a tie, the player who has gone the least number of turns wins the flipper position. If that still does not solve the tie, the winner will be randomized, so don't let it come to that.
The problem is, we don't want one person to keep winning, so to keep it fair, the number of turns that each player has had will be subtracted from his/her vote count each turn. In other words, if a player has been voted the winner 2 times already and receives 3 votes in the voting phase, that player only has 1 vote.
The player who wins the votes (henceforth called the "flipper") flips two cards over, the ones specified by PM to Alydar during the voting phase. If the two cards match, they will remain face-up, and the flipper will win 1 Poker Chip. If those were the final cards of a set (e.g. the last cards that a player has on the board), the flipper wins an additional three Poker Chips (for a total of 4), and the player whose name appeared on said cards is out of the game and cannot participate in the voting phase anymore (either to vote or to win).
If the two cards do not match, they will be flipped over after the voting phase of the following turn. The flipper does not gain any Poker Chips.
Of course, you don't want to flip over your own cards, so you are told the placement of one or more of your cards. If you placed 4 cards on the field initially, you are told the placement of one of your cards. If you placed 6 cards initially, you are told the placement of two of your cards. If you happen to only place 2 cards initially, you will not know the placement of any of your cards. The placement sent to you will appear exactly as it does on the game board, to avoid confusion.
However, for these cards, you will not be told which number they correspond to. It is up to you to figure out by yourself what cards are where on the field. Likewise, the cards on the field only have the name of the player on them, not the number which they represent.
To clarify, you are told the placement of 2 of your own cards, randomly determined. There is no set order or pattern to which cards are revealed to you.
Hopefully this all makes sense, as I've tried to elaborate as best I could on the topics. If you have any questions, please ask them in this thread, or PM them to me.
Players:
Freih
Cyrus
Moritaka
Iain7
10k
Kestrel
Alydar stops what he's doing and looks at the player addressing him. "Hmm? Card Auction?" "No, not that one. It's called... Oh, dangit, why can't I remember? It was some minigame or other." "Are you sure that's the name? Ahahaha! Double Bluff? Was it that?" "Oh, that one... no, I don't think so. Didn't you propose it? Shouldn't you remember?" "Why, I can't recall anything like that." "Are you sure you have no memory of- Memory!" "What?" "Memory! The name of the game!" "Hmm... you'll have to refresh mine. And maybe others... Ahahaha! Aha! That game! Hmm... sure, get some players!"
And so, the recollection of Memory begins... recalling rules, recalling positions of cards, and of course... recollecting money.
A Liar's Memory
A video screen descends from the ceiling, an empty player list awaiting names. There are four columns: player, cards left, points, and turns. And currently there are three player slots listed on the screen. Below the list is a board, showing a 3x4 set of cards. Below the screen lies a table, upon which Alydar has dealt out 12 cards in the same 3x4 pattern. However, each card is blank, and there are still many more cards in his deck. Tacked onto the edge of the table is a list which explains the rules, and on top of the table, next to the dealt cards, is an electronic sign-up list. The rules and list read as follows:
Objective:
To be the last person standing, in other words the last person with any cards left on the table.
Prize:
Signups:
Sign up by posting in this thread. Your name will be added to the player list. Signups cost
Setup:
After signups have ended, players must send in numbers to create the board. If there are 3 to 5 players, each player must send in 4 unique, rational numbers (positive, negative, decimal, etc.) by PM to Alydar (username: alydar). If there are at least 6 players, each player must instead send in 6 unique, rational numbers by PM to Alydar. In the event of 10 or more players, there will be two versions of the game running side by side, but each player will still be required to send in 6 unique, rational numbers.
If a player has less than the required amount, the missing numbers will be filled as follows: 0, 0, 1, 1, -1, -1. If 0-2 numbers are sent in, the player knows where none of those numbers are. If 3-4 numbers are sent in, the player knows where 1 of his numbers is (including the ones he sent in and the ones placed for him). If 5-6 numbers are sent in, the player knows where 2 of his numbers are (including the ones he sent in and the ones placed for him, if any).
For any odd number above the required number, the middle number will be taken out, along with the highest and lowest numbers (pairs) until the required number is met. For any even number above the required number, the highest and lowest numbers (pairs) will be taken out until the required number is met.
If that doesn't make sense, don't worry about it, and just send in the required number of unique, rational numbers (4 for 3-5 players, 6 for 6+ players).
Now for what the numbers actually do. They create the game board. For each number that each player sends in (as described above), they get a card with their name written on it. These cards are arranged on the board by the order of the numbers sent in, from smallest to largest.
For example, if player A sent in the numbers -1, 0, 2, 5, player B sent in the numbers -2, 1, 4, 8, and player C sent in the numbers -0.5, 3, 6, 7, the order of cards on the field would be as follows: B (-2), A (-1), C (-0.5), A (0), B (1), A (2), C (3), B (4), A (5), C (6), C (7), B (8). Hopefully this makes sense, but I do understand if it seems confusing. Please ask questions if you are confused about anything. I will be all too happy to help. And if you want another example, there may be a clearer one here (though keep in mind that some rules may have been adjusted since then).
In the event that two numbers are the same (though sent by two different people), the order for those two cards will be randomized.
In addition, if enough players sign up, special cards will be added to the game, and I will explain what they do as they get added. However, that's yet to happen. Maybe you should recruit some people?
Gameplay:
The first and second rounds will each last 48 hours to allow for planning and whatnot. Every other round will last only 24 hours. Make use of your time.
During each round, each player must send in two pieces of information: (1) a vote for who they want to flip over cards (besides themselves) and (2) the two card positions that they wish to flip over in the event that they win. If a player does not send in a vote, that player is not eligible to win the vote for that round. If a player does not send in the cards that s/he would flip over, the player does not win the vote, and it simply goes to the next eligible player with the highest number of votes. (For speed purposes, as this could very well be a long game, it is required that players send in their decision on what cards to flip in the event that they win.) In the event of a tie, the player who has gone the least number of turns wins the flipper position. If that still does not solve the tie, the winner will be randomized, so don't let it come to that.
The problem is, we don't want one person to keep winning, so to keep it fair, the number of turns that each player has had will be subtracted from his/her vote count each turn. In other words, if a player has been voted the winner 2 times already and receives 3 votes in the voting phase, that player only has 1 vote.
The player who wins the votes (henceforth called the "flipper") flips two cards over, the ones specified by PM to Alydar during the voting phase. If the two cards match, they will remain face-up, and the flipper will win 1 Poker Chip. If those were the final cards of a set (e.g. the last cards that a player has on the board), the flipper wins an additional three Poker Chips (for a total of 4), and the player whose name appeared on said cards is out of the game and cannot participate in the voting phase anymore (either to vote or to win).
If the two cards do not match, they will be flipped over after the voting phase of the following turn. The flipper does not gain any Poker Chips.
Of course, you don't want to flip over your own cards, so you are told the placement of one or more of your cards. If you placed 4 cards on the field initially, you are told the placement of one of your cards. If you placed 6 cards initially, you are told the placement of two of your cards. If you happen to only place 2 cards initially, you will not know the placement of any of your cards. The placement sent to you will appear exactly as it does on the game board, to avoid confusion.
However, for these cards, you will not be told which number they correspond to. It is up to you to figure out by yourself what cards are where on the field. Likewise, the cards on the field only have the name of the player on them, not the number which they represent.
To clarify, you are told the placement of 2 of your own cards, randomly determined. There is no set order or pattern to which cards are revealed to you.
Hopefully this all makes sense, as I've tried to elaborate as best I could on the topics. If you have any questions, please ask them in this thread, or PM them to me.
Players:
Freih
Cyrus
Moritaka
Iain7
10k
Kestrel