Post by Alydar on Aug 21, 2012 12:40:21 GMT
Shuffling Cups Game
Alydar comes out with a set of balls and a stack of cups, setting them up on the Casino's counter. "I'm sure you've seen the magic tricks like these - three cups, one ball, and suddenly things don't make sense! Shuffled back and forth, balls switched around, added, taken out, and the contestant has no idea what to expect. Never winning, but always astounded, it's a perfect gamble for a Casino! Ahahaha! But we'll cut you some slack, assure a possibility for winning. You see, in this game, you decide what happens, and you compete to defeat the others!" He places the balls, each a different color, in front of the cups and proceeds to explain the rules...
Objective:
Make sure your ball is found least often. Do this by switching the positions of cups and balls at the table.
Prize:
Dependent on the number of players and will be revealed at the start of the game. Generally, last place loses 5M which goes to first place, and the middle player for odd games breaks even. If many people sign up (not currently likely, but who knows?), the max won will change to 10M instead.
Signups:
Simply post here with intent to sign up to sign up! We need a minimum of 2 players with no maximum to play!
Setup:
Each player is given a differently colored ball (if enough players sign up, they'll be striped as well as solid colors). There are also as many cups as balls, plus a single extra empty cup. So a group of 2 will have 3 cups, a group of 3 will have 4, a group of 4 will have 5, etc... Each player has as many points as players, to a maximum of 5. So a group of 4 will have 4 points each, a group of 5 will have 5 points each, and a group of 6 will still have 5 points each. Each ball will start under one cup with a maximum of one ball under each cup.
Gameplay:
On each turn (48 hours), each player may take up to 5 moves. If we have over four players, that number will be decreased to 3 moves. For each move, the player can choose one of 4 actions, explained below. At the start of each turn, the player is informed of which cup his/her ball is in.
1) Move Cup X left/right Y places - The cup in position X at that time is moved left or right (specified in the decision) Y places. If, for some reason, the player moves it more than it can, it will only go the maximum distance, to the end of the row. The gap will be closed, keeping the remaining cups in the same order. All balls will remain in the same cups (so the cup that moved, despite not being in position X anymore, still has the ball that it previously had).
2) Switch Cups X and Y - The cups in positions X and Y will switch places with each other. No other cups will adjust. The balls in X and Y will remain in their cups (which have now switched positions, of course).
3) Switch Balls in Cups X and Y - The balls in cups X and Y, if any, will switch places. However, the cups themselves will not move. So despite it being very similar to action 2, there is a slight difference. Why this is important will be explained later, in the updates section.
4) Pass - You do nothing. This allows for adjustment in when your actions are carried out.
There will be a player order set up at the beginning of the game. This will rotate one step each round. So if it starts out ABCD, the next round is BCDA, then CDAB, and so on. This is important in determining the order of actions each round.
So each player makes up to 5 actions, and they're a player order set up. So the actions take place in the following order: Player 1, action 1; Player 2, action 1; Player 3, action 1...; Player 1, action 2; Player 2, action 2; Player 3, action 2...; Player 1, action 3... This continues across each player's actions, until all actions have been done. This rotation order should make it fair, as player's won't be making all their actions back to back.
Updates:
At the end of each set of actions (each turn/round), the number of places each cup has been moved left, the number right, and the number of times each cup has been switched will be revealed. The number of times balls are switched will not be revealed. The players will then be given another 48 hours to figure out exactly what happened over the course of the round. In these 48 hours, each player must choose a cup to turn over. If that cup contains a ball, the player whose ball it was loses 1 point. So a player loses as many points as players who chose their cup. Then, there will be an update of scores, and the players who have 0 or fewer points will be taken out of the game, along with their ball and a cup. So the endgame will be left with 2 players and 3 cups.
Verification:
Now, without some form of guess-and-check, this would all be plain guesswork. And all's fair in love and war, so how could this about-to-be-imposed measure be considered cheating at all in this war of wits? Why, of course it can't! So each player will be allowed to guess what a cup contains and will be told whether or not that's right. This is done during the Update/Guess phase where each player chooses a cup to turn over.
Basically, each player can ask the dealer once per round, after the actions have been carried out, "Is the (color_here) ball under cup (position_here)?" So if the red ball were under cup A, blue under C and B empty, the question "Is the red ball under cup B?" would be answered with "No" while the question "Is the red ball under cup A?" or "Is there no ball under cup B?" would be answered with "Yes."
Endgame:
Once there is only one player left, that player wins. The player eliminated first is in last place, followed by the player eliminated next, continuing in that fashion until first place is decided. As stated before, payouts are dependent on the number of players, but last place will generally lose 5M yen, which is given to first place. And the middle place in an odd game will break even.
Inactivity:
A player who does not send in any moves will not only be considered to pass but will also lose a point.
A player who does not send in a choice of a cup loses not one, but two points.
A player who loses by inactivity in the same round as a player who loses normally becomes lower in ranking than the player who lost normally, even if the player who lost normally would normally have more points than the inactive player.
Example:
You can find a small (1 round), randomized example of the game here.
Players:
10k
Iain7
Alydar comes out with a set of balls and a stack of cups, setting them up on the Casino's counter. "I'm sure you've seen the magic tricks like these - three cups, one ball, and suddenly things don't make sense! Shuffled back and forth, balls switched around, added, taken out, and the contestant has no idea what to expect. Never winning, but always astounded, it's a perfect gamble for a Casino! Ahahaha! But we'll cut you some slack, assure a possibility for winning. You see, in this game, you decide what happens, and you compete to defeat the others!" He places the balls, each a different color, in front of the cups and proceeds to explain the rules...
Objective:
Make sure your ball is found least often. Do this by switching the positions of cups and balls at the table.
Prize:
Dependent on the number of players and will be revealed at the start of the game. Generally, last place loses 5M which goes to first place, and the middle player for odd games breaks even. If many people sign up (not currently likely, but who knows?), the max won will change to 10M instead.
Signups:
Simply post here with intent to sign up to sign up! We need a minimum of 2 players with no maximum to play!
Setup:
Each player is given a differently colored ball (if enough players sign up, they'll be striped as well as solid colors). There are also as many cups as balls, plus a single extra empty cup. So a group of 2 will have 3 cups, a group of 3 will have 4, a group of 4 will have 5, etc... Each player has as many points as players, to a maximum of 5. So a group of 4 will have 4 points each, a group of 5 will have 5 points each, and a group of 6 will still have 5 points each. Each ball will start under one cup with a maximum of one ball under each cup.
Gameplay:
On each turn (48 hours), each player may take up to 5 moves. If we have over four players, that number will be decreased to 3 moves. For each move, the player can choose one of 4 actions, explained below. At the start of each turn, the player is informed of which cup his/her ball is in.
1) Move Cup X left/right Y places - The cup in position X at that time is moved left or right (specified in the decision) Y places. If, for some reason, the player moves it more than it can, it will only go the maximum distance, to the end of the row. The gap will be closed, keeping the remaining cups in the same order. All balls will remain in the same cups (so the cup that moved, despite not being in position X anymore, still has the ball that it previously had).
2) Switch Cups X and Y - The cups in positions X and Y will switch places with each other. No other cups will adjust. The balls in X and Y will remain in their cups (which have now switched positions, of course).
3) Switch Balls in Cups X and Y - The balls in cups X and Y, if any, will switch places. However, the cups themselves will not move. So despite it being very similar to action 2, there is a slight difference. Why this is important will be explained later, in the updates section.
4) Pass - You do nothing. This allows for adjustment in when your actions are carried out.
There will be a player order set up at the beginning of the game. This will rotate one step each round. So if it starts out ABCD, the next round is BCDA, then CDAB, and so on. This is important in determining the order of actions each round.
So each player makes up to 5 actions, and they're a player order set up. So the actions take place in the following order: Player 1, action 1; Player 2, action 1; Player 3, action 1...; Player 1, action 2; Player 2, action 2; Player 3, action 2...; Player 1, action 3... This continues across each player's actions, until all actions have been done. This rotation order should make it fair, as player's won't be making all their actions back to back.
Updates:
At the end of each set of actions (each turn/round), the number of places each cup has been moved left, the number right, and the number of times each cup has been switched will be revealed. The number of times balls are switched will not be revealed. The players will then be given another 48 hours to figure out exactly what happened over the course of the round. In these 48 hours, each player must choose a cup to turn over. If that cup contains a ball, the player whose ball it was loses 1 point. So a player loses as many points as players who chose their cup. Then, there will be an update of scores, and the players who have 0 or fewer points will be taken out of the game, along with their ball and a cup. So the endgame will be left with 2 players and 3 cups.
Verification:
Now, without some form of guess-and-check, this would all be plain guesswork. And all's fair in love and war, so how could this about-to-be-imposed measure be considered cheating at all in this war of wits? Why, of course it can't! So each player will be allowed to guess what a cup contains and will be told whether or not that's right. This is done during the Update/Guess phase where each player chooses a cup to turn over.
Basically, each player can ask the dealer once per round, after the actions have been carried out, "Is the (color_here) ball under cup (position_here)?" So if the red ball were under cup A, blue under C and B empty, the question "Is the red ball under cup B?" would be answered with "No" while the question "Is the red ball under cup A?" or "Is there no ball under cup B?" would be answered with "Yes."
Endgame:
Once there is only one player left, that player wins. The player eliminated first is in last place, followed by the player eliminated next, continuing in that fashion until first place is decided. As stated before, payouts are dependent on the number of players, but last place will generally lose 5M yen, which is given to first place. And the middle place in an odd game will break even.
Inactivity:
A player who does not send in any moves will not only be considered to pass but will also lose a point.
A player who does not send in a choice of a cup loses not one, but two points.
A player who loses by inactivity in the same round as a player who loses normally becomes lower in ranking than the player who lost normally, even if the player who lost normally would normally have more points than the inactive player.
Example:
You can find a small (1 round), randomized example of the game here.
Players:
10k
Iain7