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Post by 10k on Jun 1, 2012 22:02:12 GMT
Version 2.0 is nearly ready! It's sleek and simpler, with a minor detail left to figure out. I'll release it when the other mini-games die down.
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Post by Iain7 on Jun 2, 2012 0:41:12 GMT
I'll join if it's free, why not?
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Post by Nearco on Jun 2, 2012 12:15:08 GMT
For the record, players have only played one game at a time during the last 2 liar games, excluding minigames. (And there were a lot of minigames in LGT1, especially during R2...)
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Post by 10k on Jun 2, 2012 13:24:34 GMT
Sounds like the opportunity to innovate then, especially since this isn't a tournament. I'm not going to accuse anyone of a short attention span, but I'm thinking more people would stick around if they saw the action fast and furious. If they have to wait a week for the current game to finish, they'll probably just forget about this place. I'm just saying that maybe halfway through a group of games, we should at least have a preview of the next batch so the mouth starts salivating.
Unless, of course, we don't have enough games in advance, where the Casino would end up closing too soon. In that case, I understand the need to wait a bit longer.
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Post by Iain7 on Jun 2, 2012 14:45:37 GMT
tbh I agree, I'm not on for verry long each day, but it's nice to log in and have something to do other than check pms minigames can be played a bit more casually!
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Post by Komatsu Tatsuya on Jun 2, 2012 19:58:23 GMT
I'll join, why not.
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Post by Alydar on Jun 3, 2012 23:48:11 GMT
If someone were to pick this up, there would have to be some limits placed? What's to stop someone from putting all 100 points on their horse in the first phase? In that case, there are 2 scenarios: 1) the horse is in first place, either tied or not, or 2) the horse is tied in last place with everyone, and everyone loses. Unless... (I don't know if this is at all correct, but it's the only possible counter for this that I see in there) the points used to train are the same ones used to bet? And are the ones that determine the winner? Could you maybe clarify things up? I'm still trying to understand everything while reading and re-reading, as I may pick this up, assuming I have the time, what with the other 5 games I'm running now... And speaking of that... those who have not signed up for games right now may definitely sign up for games that they haven't played in. Also, many players (or those that are active) are participating in 2 or 3 games. And more games will be out relatively soon, for your enjoyment. Of course, if you really want another minigame... okay, but the start date may not be for a little while. Just saying.
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Post by 10k on Jun 4, 2012 1:04:20 GMT
If someone wants to bet all 100 points in the first phase, they're in first place for the races. Since points used for training are cumulative, that means everyone is going to bet massive sums to try and kill the first place racer next round, because only the race winner stands to risk massive payouts. Alternatively, that guy is approximately down about 100 points compared to everyone else, and everyone else will just make sure they're not in last place for the remaining rounds and not bet.
The goal is NOT to win the races, it is to have the most points. You can win every race, but if you have fewer points, you're not the final winner, and winning a race doesn't mean you necessarily gain points. Also, the points are used for both training and betting, which carry over throughout the game.
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Post by Nearco on Jun 4, 2012 1:40:08 GMT
Alydar, the process goes as follows: Step 1 - Each player receives 100 points Step 2 - Train your horse. This is done by spending points on your horse. Step 3 - Bet on horses. This is done with the same points as the training process. Step 4 - The horses race. Horse A beats Horse B if A has had more points spent on it during the game so far. Only the number of points spent on the winning horse and the losing horse are revealed. (It is implied that the order of the horses is also revealed, but I'm not 100% sure.) Step 5 - The owner of the winning horses pays each person who bet on his horse, while the bets on all losing horses goes to the owners of those horses. If this would result in a player having 0 or less points, that player is eliminated. Step 6 - The horse that got last place is eliminated. Step 7 - If there are 2 or more players left, go to step 1.
10k, if this is correct, please state so. Also, I don't see an end condition in there, so you might want to fix that.
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Post by 10k on Jun 4, 2012 2:45:10 GMT
Now that I look at it, there are discrepancies between my rules and examples, and some things aren't translating from what I have in mind. At any rate, Nearco has the correct schedule (I really like that simplified explanation) except for a few things which I'll note with yellow: Alydar, the process goes as follows: Step 1 - Each player receives 100 points Step 2 - Train your horse. This is done by spending points on your horse. Step 3 - Bet on horses. This is done with the same points as the training process. Step 4 - The horses race. Horse A beats Horse B if A has had more points spent on it during the game so far. Only the number of points spent on the winning horse and the losing horse are revealed. (It is implied that the order of the horses is also revealed, but I'm not 100% sure.) -Order of horses is not revealed to the players, but the Dealer has them noted in case of future ties. -I'll go and emphasize that tie-breaker horse training is for first place ties only, which were not resolved from past ranking. Past ranking looks at newer to older Rounds, looking for a point where there was a clear winner between the horses.Step 5 - The owner of the winning horses pays each person who bet on his horse, while the bets on all losing horses goes to the owners of those horses. If this would result in a player having 0 or less points, that player is eliminated. -Bad wording on my part. Losing bets go to the race winner unless someone besides the race winner bet on the correct horse. In that case, losing bets are divided proportionally to the bettors with the right bets, similar to LG's Roulette of No Rotation rule for the collection of bets placed on bad numbers. --Hence, the huge list of examples of proportion payout since there's a bunch of players interacting. -I'm going to clean up the examples so it's not in ugly paragraph form, probably within the next day or so. -I used the words "...payout is larger than a player's worth" for that elimination clause, so a player with 0 points at the end of a round is still playing. -There is only one winning horse per round. On the rare chance it couldn't be resolved, bets are canceled and instead go to the LGT. --That means there can only be one player paying out to other players per round.Step 6 - The horse that got last place is eliminated. Step 7 - If there are 2 or more players left, go to step 1. -Bad wording on my part again. The way it's worded now, it would be like if there was only 1 player left but with rounds to play, he'd still be eliminated for being last. That would be a horrid game-play problem. My thoughts didn't reach the paper, so the saying goes. -I'll revise it like so: Play continues until there are 3 or fewer players at the end of the Round.10k, if this is correct, please state so. Also, I don't see an end condition in there, so you might want to fix that. Also, I'm going to combine the two Phases into one and just extend every round to 72h, since the situation may change dramatically after a single Round. Nothing visible changes to the players between Phases of the same Round, so there's no point in having separate Phases. It was more like a debugging feature on my part so that I didn't mix up numbers for training/race order, betting, and results, but I wasn't waiting 48h between number crunching, so I never caught that until now. Players will just send in how much they want to train their horse, what they plan to bet, and on whom they are betting on, all in one PM. For clarity, net worth/score is the remainder of points not used for betting and training, plus points won through bets. Points won through bets can also be used for training and betting, which decrease player's the net worth/score as appropriate. Keep up the criticisms, folks, help me make this game more understandable. And it sounds like we better put up a rehearsal round for this, too. I'll have an updated version of the rules sometime tomorrow while I think of better wording.
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Post by Nearco on Jun 4, 2012 3:01:04 GMT
Sorry for the misreading on some of those.
If you only apply the tiebreaker rules to first place, then what happens if there is a tie for last place? Do multiple players get eliminated in such a situation?
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Post by 10k on Jun 4, 2012 3:11:22 GMT
Sorry for the misreading on some of those. If you only apply the tiebreaker rules to first place, then what happens if there is a tie for last place? Do multiple players get eliminated in such a situation? Multiple players can lose for being in last. Also, I mentioned "Player W retires from the game, keeping the number of points he has for ranking purposes", so I better clarify on that too. Players that were eliminated are still able to win the minigame. So if there were 3 players still racing but only have 1,2, and 3 points to their name while someone else was eliminated early on but still had 50 points, that eliminated player with 50 points actually won the minigame. Players punished for inactivity, however, finish unranked and thus cannot win the minigame. Their horses are also not considered to be part of the race. For example: in Round 1, Players A, B, and C give 0 and 1 point to their horse, respectively, and Player C is inactive. The race goes: Player B passes, Player A loses and is given a final score, Player C loses and is disqualified from the game.
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Post by Nearco on Jun 4, 2012 4:10:06 GMT
Hmm... For simplicity, I suggest stating that: If you are inactive, you lose all available points and spend 0 points on the current task.
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Post by Komatsu Tatsuya on Jun 4, 2012 23:32:25 GMT
I think we should get more people to join this game. It would seem a little bit boring to have just 3 people playing. Plus, I think it would be really interesting to see someone else maybe winning for a change. I would also want to get this game started as soon as possible since I haven't really played a game since "The Silver Plaything".
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Post by 10k on Jun 5, 2012 0:59:32 GMT
If I can cajole your patience, let me finish rewriting the rule-set so it's a bit easier to understand and more consistent.
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